Paula Scher
Syncopated, where everything is in line and one thing is off. She uses typography to make noise. I like the use of type only posters and design. If you can get a visual sense of a word across with just type that's talent. To illustrate with type.
David Carson
He read an article an tried to interpret it. Then he was told that you couldn't do that. He wants people to be more self indulgent in there work. Pull from what you are as person and let that show through your work. The starting point is to try to interpret something.
Milton Glaser
No of us really have the ability to understand our path until it's over. Artist provide that gift to the culture so that we all have something in common. Graphic design is social commentary since you have the ability to do so. If you can sustain your interest in what you 're doing, it's a great thing. The great thing about the arts is the possibility of learning never ends. You have to admit that you never learn it.
After watching these videos I learned that I need to explore more of the possibilities I can do with just type alone. Interpretation of what needs to be said to an audience is the biigest part of communication. I have to always be willing to learn in this field because I can never stop learning.
Sunday, May 1, 2011
Journal 11
Who is Debbie Millman?
Debbie Millman is a partner and president of the design division at Sterling Brands, one of the leading brand identity firms in the country. Millman is president of AIGA, and chair of the School of Visual Arts’ master’s program in Branding. She is a contributing editor to Print magazine and host of the podcast “Design Matters.” She is the author of How To Think Like A Great Graphic Designer (Allworth Press, 2007), The Essential Principles of Graphic Design (Rotovision, 2008) and Look Both Ways: Illustrated Essays on the Intersection of Life and Design (How Books, 2009).
What is Design Matters?
Design Matters is a thought-provoking internet podcast hosted by Debbie Millman, which profiles industry-leading graphic designers, change agents, artists, writers and educators.
What did you find interesting about the interview?
Interviewee: Massimo Vignelli
"If you can design one thing, you can design everything."
Important points:
-The discipline of design is the same. You can design everything with discipline.
-Limits the use of typefaces. There is only a few typefaces that are great. Trashes the ugly ones. Ugly ones are those typefaces that are flashy and trendy.
-There are very few great type designers. One he thinks is one of the greats is Frutiger.
-Reduce vulgarity.
-There are more good designers around.
-There are more good clients.
-Need to be educated and cultured.
-Technology is changing print and he is a fan of the change. You can explore different ways of using the technology while you are reading a book. Instead of just seeing a pic of a building you can go inside and explore the building.
-Visual pollution is a crime. It's killing a culture. Just designing with no meaning is vulgarity/visual pollution.
-There is commercial everything. Commercial things are made to exploit people and have no value in quality.
-Design should be forceful: Design that is emotionally charge, it has intensity on what ever it does. It's not only harmony but it is provocative at the same time.
-Limpy design: weak kind of design. Pale colors, meaningless stripes, and meaningless things.
-We design by subtraction, others design by addition. They made add flowers to a plate instead of just making a beautiful plate.
-United Airlines and Continental Airlines mash up logo is uncreative.
Designer without history is nothing. If you don't have a theory you don't know where you stand.
Debbie Millman is a partner and president of the design division at Sterling Brands, one of the leading brand identity firms in the country. Millman is president of AIGA, and chair of the School of Visual Arts’ master’s program in Branding. She is a contributing editor to Print magazine and host of the podcast “Design Matters.” She is the author of How To Think Like A Great Graphic Designer (Allworth Press, 2007), The Essential Principles of Graphic Design (Rotovision, 2008) and Look Both Ways: Illustrated Essays on the Intersection of Life and Design (How Books, 2009).
What is Design Matters?
Design Matters is a thought-provoking internet podcast hosted by Debbie Millman, which profiles industry-leading graphic designers, change agents, artists, writers and educators.
What did you find interesting about the interview?
Interviewee: Massimo Vignelli
"If you can design one thing, you can design everything."
Important points:
-The discipline of design is the same. You can design everything with discipline.
-Limits the use of typefaces. There is only a few typefaces that are great. Trashes the ugly ones. Ugly ones are those typefaces that are flashy and trendy.
-There are very few great type designers. One he thinks is one of the greats is Frutiger.
-Reduce vulgarity.
-There are more good designers around.
-There are more good clients.
-Need to be educated and cultured.
-Technology is changing print and he is a fan of the change. You can explore different ways of using the technology while you are reading a book. Instead of just seeing a pic of a building you can go inside and explore the building.
-Visual pollution is a crime. It's killing a culture. Just designing with no meaning is vulgarity/visual pollution.
-There is commercial everything. Commercial things are made to exploit people and have no value in quality.
-Design should be forceful: Design that is emotionally charge, it has intensity on what ever it does. It's not only harmony but it is provocative at the same time.
-Limpy design: weak kind of design. Pale colors, meaningless stripes, and meaningless things.
-We design by subtraction, others design by addition. They made add flowers to a plate instead of just making a beautiful plate.
-United Airlines and Continental Airlines mash up logo is uncreative.
Designer without history is nothing. If you don't have a theory you don't know where you stand.
Journal 10
While visiting the GOOD website and exploring what the website has to offer I enjoyed seeing that there are both educational and entertainment values to explore. Aside from their magazine and infographics they also have projects in which they help out communities. One example of something I came across was the Redesigning An Abandon School article. They want people to submit ideas on what they can do with abandon schools in there community. How they can make it into something that can once again meet the needs of the local community. Another great thing I noticed aside from the content of the website is the layout/design of the website. It's GOOD. It's easy to navigate to different content and to find related articles that constantly informs you about different topics in the world today.
Journal 9
Jakob Trollback
Design is a language to express things with. It's great to learn a new language. You can play on so many levels with design language. But you shouldn't design to design, you should design to say something. Participation is the best way for communication and getting someone to do something. Creativity is a positive driving force. Good creative thinking leads to personal discoveries. For inspiration, look elsewhere. You're not going to find inspiration in design books. That's your way to learn the language. To get anyone to pay attention: Just make it great. People have to get it. There is a fundamental difference between linear and non-linear experiences. Interactive design is non-linear, a person can change the idea or meaning a designer is trying to convey with interactive design. With a linear experience you can lead the viewer to what you want them to feel.
Design is a language to express things with. It's great to learn a new language. You can play on so many levels with design language. But you shouldn't design to design, you should design to say something. Participation is the best way for communication and getting someone to do something. Creativity is a positive driving force. Good creative thinking leads to personal discoveries. For inspiration, look elsewhere. You're not going to find inspiration in design books. That's your way to learn the language. To get anyone to pay attention: Just make it great. People have to get it. There is a fundamental difference between linear and non-linear experiences. Interactive design is non-linear, a person can change the idea or meaning a designer is trying to convey with interactive design. With a linear experience you can lead the viewer to what you want them to feel.
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